Sheep Down
SHEEP DOWN!!
Sheep Down is a game in which you look after your flock of sheep and try to make it to the end of the week. The land you live on is chock-full of dangerous enemies trying to prey on your wooly friends - it is up to you to have the courage and hand-eye-coordination to see them safely to the end of the weekly countdown.
When wolves and birds and snakes come to feast on your flock, turn the flock against these vile invaders. Pick your sheep up, aim, and fling! Use your staff to momentarily stun surrounding enemies to get a better position or stop them from carrying off your sheep! After hitting an enemy, the sheep/ballistic missle finds true purpose in life, and is ready to bring another life into the world - simply drop it in one of the pens, and witness the fluffy, bleat-y miracle of life.
Every art asset has been lovingly hand crafted by our team - we spent dozens of hours honing this game with the hope it will bring a smile to your face, and just may help you count sheep to sleep.
The most important feature: Your sheep have hats.
This was our first game ever! We have a mix of programmers, artists, and long time gamers.
Please give us feedback!
Instructions on how to play.
Left click will pick up sheep, or place them in pens when you are near them.
You can hold up to 3 sheep, the only indicator for this is at the bottom center of the screen (we planned a HUD for this, but it never made it in).
Holding right click will enter "aiming mode." While in aim mode, left click becomes "fire sheep."
The goal of the game is to keep as many sheep alive as possible and last 7 days. Keep your sheep safe by putting them in pens, and use them as ammo to send predators flying.
If you kill a predator with a sheep, it will gain a buff. Putting this buffed sheep in a pen with another sheep will produce a new sheep after a set amount of time.
Each day gets harder over time, and each subsequent day is harder than the last, with more enemies, and new predators.
When the days timer reaches 0:00, hordes of dire wolves start to spawn and any remaining sheep outside of pens are guaranteed to be dragged off.
Sheep can be placed directly in pens when you are standing near them with left click, allowing you to pen 3 at a time. Alternatively, you can shoot them into the pens from long range.
Music: "Saloon Stare Down", "Sundown in the Prairie" and "Dusty Trails" from Wild West Music Volume 1 by pegonthetrack & ELVGames
Sheep sounds from Yo Frankie! by the Blender Foundation (CC-BY 3.0)
Sound Effect by Universfield from Pixabay
Additional sheep baa from OpenGameArt (CC0)
Wolf sounds: "wolf-growl.wav" by newagesoup, "single dog bark 1.wav" by
crazymonke9, "ANGRY DOG BARK SNARL" by deleted_user_3424813, and
"DogYelping-LokiEdit.wav" by duckboy80, all from Freesound.org
Made with Godot. All art by the team during the jam.
Some technical details:
I wrote a dev log on sheep behavior, which can be found here, but to summarize, Sheep have some herding behaviors, and a few hidden stats and other things going on. Wolves also have a few basic behaviors.
The wave mechanics are vampire survivor inspired, with enemies spawning mostly at set times during the day, with a few extra being spawned randomly to introduce variance.
The game was made in around 2 days, as most of us work full time and have other stuff going on. A bulk of the game and art was made Friday night, and Saturday. We stopped adding new features and tried to finish some polish stuff Sunday morning.
All four of the contributors on this project made at least 3 art asset. We sort of winged this, because we had never made a game before, so that's why there is a bit of a divergence in terms of art direction and style for a few of the assets. We also learned it's not great to downscale pixel art, some poor wolves lost their eyes and fangs as a result.
We considered adding roguelite mechanics, but didn't think we could fit it in with the time we had. We also have considered a screensaver or idler mode, where the farmer was controlled by an ai (no, not an llm) and you might have ways to influence the outcome, but for the most part the game would just run on it's own.






Leave a comment
Log in with itch.io to leave a comment.